![]() ![]() ![]() Most disappointingly, some of these complaints, specifically those about the awkward camera angles, have been made since the first PlayStation version was released. It can be used, but will be an irritation throughout the entire game.īe prepared for more than your fair share of accidentally falling off buildings and getting unintentionally stuck on walls.Īiming seems partially automated, and player rotation is done in small but incremental moves.Ĭombined, these elements result in plenty of frustrating situations where youre looking right at an enemy for long seconds, but cant seem to line up straight enough for the aiming lock to take effect. Whether the linearity is good or bad is largely a question of individual taste, and perhaps age.Ī less appealing legacy of Spider-Mans console origins is the control interface, and the multi-button combos required for some of the more elaborate moves.Ī game controller is recommended, as theres really no way to make keyboard control mapping anything other than awkward. This linearity is one of the areas where Spider-Mans origins as a console game really show through its ancestors arent 3D shooters, but rather run the gamut of platform and punch-kick-and-jump games. Spider-Man is first and foremost an action game, not a superhero RPG, so the emphasis isnt on puzzle solving or creating an immersive world in which to get lost. These serve to move the game along quickly, and keep you from getting mired in any overly Youre pointed clearly towards each game goal either through the use of Spider-Mans danger-detecting spider sense, which takes the form of a directional arrow onscreen, or in the form of fairly direct hints. Scenarios and cut-scenes are linear and directed in nature, and the storyline, such as it is, is revealed in the form of animated sequences between missions and in a series of very appropriate voice-overs by Stan Lee, original creator of the Spider-Man comic book. Throughout the 3D action-adventure, our web-slinging alter ego progresses through the usual series of cartoon scenarios: fighting bad guys, rescuing innocents, and confronting super villains.Īll of this is made possible by Spider-Mans super strength, agility and amazing webbing powers, which he uses to swing from building to building as well as to trap and pound on his enemies.Ī third-person camera follows the wall-walker through the adventures, giving you a view of him and his somewhat streamlined environment. Spider-Man is true to its roots, both as a console title and as a comic book, and that is both its strongest suit and weakest flaw. Stan Lees voiceovers, which are enthusiastic without being either overly serious or self-parody, are also a nice addition to the game sound.Īctivisions Spider-Man, a Windows port of the PlayStation and Nintendo 64 title, gives computer users the chance to do just that, taking on the role of Marvel Comics arachnid avenger. Spiderman Pc Game 2001 By vueclarsadsi1974 Follow | Public ![]()
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